And yes, this track for the story's climax is appropriately awesome. The soundtrack version begins with the "Don't Do It" reprise that goes freaking nuts at the final Booby Trap. Your Precious Moon, the music that plays when Chell fires the Moon-portal.even though something good happens instead. Even without knowing the context of the song, you can just feel that something bad is going to happen about half-way through. Bonus points for the ending of the track sounding more frantic and erratic than usual, mirroring Johnson’s descent into insanity. It really gives the impression that something human has turned robotic. During the '50s chambers, the music starts out with natural instruments, but starting around the '70s, synth starts replacing the instruments, and by the time you get to the '80s, there isn't anything natural left, it's all synthetic. What's even more interesting is how "Music of the Spheres" evolves as you progress through Old Aperture. Then, at 1:07, the music peaks, sounding both ominous and suspenseful. It starts out soft, encapsulating the wonder the player feels looking up at those titanic, abandoned testing spheres. "Music of the Spheres" serves as the leitmotif of Cave Johnson's Aperture.These tracks for Aperture's decades-old forgotten ruins all become even better when you listen to them all together and see how the first two build on each other to create the third, and then combine with another track ( Music Of The Spheres ) to create The Reunion, arguably one of the best pieces in the game. Vitrification Order, You Are Not Part Of The Control Group and Forwarding The Cause Of Science all count on their own.The Friendly Faith Plate has a catchy beat and accompanies the electronic sounds of the Faith Plate sending you careening through the air.The repeating electronic beeps go into high gear when Chell is about to reach the first test chamber. A loud mix of electronic synths with orchestral horns and strings as Chell rides the relaxation room. With the release of the first volume of the official soundtrack, we now have The Courtesy Call from the opening without the voice over. What's awesome is how it starts out calm, then grows in intensity at "Please press the Stalemate Resolution Button", and (in-game) then goes freaking nuts after the final Booby Trap goes off. "Don't Do It" is played twice, first during the confrontation with GLaDOS, and again at the analogous spot in the Final Boss battle.Cave Johnson plays during the teaser trailers, and it's a triumphant-sounding theme that fits the charisma of Cave Johnson proudly displaying various features of the game as Aperture Science products.Bombs for Throwing at You, Wheatley's final boss theme, is like "You Can't Escape, You Know", GLaDOS's final boss theme from the original, except it is faster, more frantic, and has some of Wheatley's Leitmotif mixed in at some points."An Accent Beyond", a fast paced tune that kicks in once Wheatley starts frantically escorting you away from GLaDOS's grasp."You Know Her?" is a fittingly ominous track for GLaDOS waking up, killing Wheatley and throwing you into the incinerator."I AM NOT A MORON!" starts off as a cheery electronic theme that turns into pure orchestrated awesome.Plays in one of the tensest moments of the game. The Part Where He Kills You is basically Portal 2's "4,000 Degrees Kelvin".A high-tempo electronic beeping song that makes the co-op robots want to party at the end of their campaign. "You Will Be Perfect", the music from the extended co-op trailer, is a booming track to emphasise the deadliness of each test our two player robots must endure.There is another version called "Reconstructing Science". "It's been a looong time." The full theme can be heard here.
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